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Hoveydan Caliphate Assets
Asset W/C/F HP Type Attack Counter Notes Hex System Planet
Base Of Influence Any 49 Special None None InfoBase of Influence assets are special, and are required for purchasing or upgrading units on a particular world. Any damage done to a Base of Influence is also done to a faction’s hit points. The cost of a Base of Influence equals its maximum hit points, which can be any number up to the total maximum hit points of its owning faction. A faction’s bases of influence don’t count against their maximum assets. A Base of Influence can only be purchased with the “Expand Influence” action, and not with a normal “Buy Asset” action 108 Franco Hoveyda 
Pretech Manufactory Wealth 16 Facility None None InfoPretech Manufactories are rare, precious examples of functioning pretech industrial facilities, retrofitted to work without the benefit of specialized psychic disciplines. As an action, the owning faction can roll 1d8 for a Pretech Manufactory, and gain half that many FacCreds, rounded up. 108 Franco Hoveyda 
R&D Department Wealth 15 Facility None None InfoR&D Departments allow the smooth extension of wealth-creation

and industrial principles to the farthest reaches of the faction’s operations. A faction with an R&D Department may treat all planets as having tech level 4 for purposes of purchasing Wealth assets.

108 Franco Hoveyda 
Psychic Assassins Force 4 Special Forces CvC, 2d6+2 None InfoPsychic Assassins are combat-trained psychics equipped with advanced pretech stealth gear and psitech weaponry. Psychic assassins automatically start Stealthed when purchased. 108 Franco Hoveyda 
Extended Theater Force 10 Facility None None InfoExtended Theater facilities allow for transporting assets long distances. As an action, any one non-Starship asset - including itself - can be moved between any two worlds within two hexes of the extended theater, at a cost of 1 FacCred. 108 Franco Hoveyda 
Panopticon Matrix Cunning 20 Logistics Facility None 1d6 InfoPanopticon Matrix facilities weave braked-AI intelligence analysts into a web of observation capable of detecting the slightest evidence of intruders on a world. Every rival Stealthed asset on the planet must succeed in a Cunning vs. Cunning test at the beginning of every turn or lose their Stealth. The owner also gains an additional die on all Cunning attacks and defenses on that planet. 108 Franco Hoveyda 
Book Of Secrets Cunning 10 Tactic None 2d8 InfoBook of Secrets assets represent exhaustively cataloged psychometric records on important and influential local figures, allowing uncanny accuracy in predicting their actions. Once per turn, a Book of Secrets allows the faction to re-roll one die for an action taken on that world or force an enemy faction to re-roll one die. Th is re-roll can only be forced once per turn, no matter how many Books of Secrets are owned. 108 Franco Hoveyda 
Organization Moles Cunning 8 Tactic CvC, 2d6 None InfoOrganization Moles can subvert and confuse enemy assets, striking to damage their cohesion. 306 Varvaressos Strophios 
Shipping Combine Wealth 10 Facility None 1d6 InfoShipping Combine assets allow the transport of large amounts of equipment and personnel between worlds. As an action, the combine may move any number of non-Force assets- including itself- to any world within two hexes at a cost of one FacCred per asset. 108 Franco Hoveyda 
Base Of Influence Any 15 Special None None InfoBase of Influence assets are special, and are required for purchasing or upgrading units on a particular world. Any damage done to a Base of Influence is also done to a faction’s hit points. The cost of a Base of Influence equals its maximum hit points, which can be any number up to the total maximum hit points of its owning faction. A faction’s bases of influence don’t count against their maximum assets. A Base of Influence can only be purchased with the “Expand Influence” action, and not with a normal “Buy Asset” action 107 Mualimi Kamna 
Popular Movement Cunning 16 Tactic CvC, 2d6 1d6 InfoPopular Movements represent a planet-wide surge of enthusiasm for

a cause controlled by the faction. Th is support pervades all levels of government, and the government always grants any asset purchase or movement requests made by the faction.

306 Varvaressos Strophios 
Base Of Influence Any 20 Special None None InfoBase of Influence assets are special, and are required for purchasing or upgrading units on a particular world. Any damage done to a Base of Influence is also done to a faction’s hit points. The cost of a Base of Influence equals its maximum hit points, which can be any number up to the total maximum hit points of its owning faction. A faction’s bases of influence don’t count against their maximum assets. A Base of Influence can only be purchased with the “Expand Influence” action, and not with a normal “Buy Asset” action 108 Franco Al-dwairan 
Base Of Influence Any 15 Special None None InfoBase of Influence assets are special, and are required for purchasing or upgrading units on a particular world. Any damage done to a Base of Influence is also done to a faction’s hit points. The cost of a Base of Influence equals its maximum hit points, which can be any number up to the total maximum hit points of its owning faction. A faction’s bases of influence don’t count against their maximum assets. A Base of Influence can only be purchased with the “Expand Influence” action, and not with a normal “Buy Asset” action 109 DaVilo Shouaa
Units with a dark background have had been StealthedStealth is not an asset, per se, but a special quality that can be purchased for another Special Forces asset on the planet. An asset that has been Stealthed cannot be detected or attacked by other factions. If the unit normally requires the permission of a planetary government to be moved onto a planet, that permission may be foregone. An asset loses its Stealth if it is used to attack or defend., and cannot be seen by other factions
Last Updated After GM Turn #13
Hoveydan Caliphate Destroyed Assets
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Asset W/C/F HP Type Attack Counter Notes Last Hex Last System Last Planet Turn Destroyed Reason Destroyed
 
Hoveydan Caliphate Assets Turn Info
Turn: Info:
13 Organization Moles and Popular Movement were moved to Strophios.
Last Updated After GM Turn #13

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