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Madari Syndicate Assets
Asset W/C/F HP Type Attack Counter Notes Hex System Planet
Base Of Influence Any 5 Special None None InfoBase of Influence assets are special, and are required for purchasing or upgrading units on a particular world. Any damage done to a Base of Influence is also done to a faction’s hit points. The cost of a Base of Influence equals its maximum hit points, which can be any number up to the total maximum hit points of its owning faction. A faction’s bases of influence don’t count against their maximum assets. A Base of Influence can only be purchased with the “Expand Influence” action, and not with a normal “Buy Asset” action 304 Vafa'i Frois 
Base Of Influence Any 29 Special None None InfoBase of Influence assets are special, and are required for purchasing or upgrading units on a particular world. Any damage done to a Base of Influence is also done to a faction’s hit points. The cost of a Base of Influence equals its maximum hit points, which can be any number up to the total maximum hit points of its owning faction. A faction’s bases of influence don’t count against their maximum assets. A Base of Influence can only be purchased with the “Expand Influence” action, and not with a normal “Buy Asset” action 706 Geaxi Vinaya 
Cyberninjas Cunning 4 Special Forces CvC, 2d6 None InfoCyberninjas are outfitted with the latest in personal stealth cyberware, all designed to avoid all but the most careful scans and inspections. 304 Vafa'i Majid 
Laboratory Wealth 4 Facility None None InfoLaboratory assets allow a world to make hesitant progress in tech. The presence of a Laboratory allows assets to be purchased on that world as if it had tech level 4, at +2 FacCreds cost. 004 Eneka Elephenor 
Laboratory Wealth 4 Facility None None InfoLaboratory assets allow a world to make hesitant progress in tech. The presence of a Laboratory allows assets to be purchased on that world as if it had tech level 4, at +2 FacCreds cost. 304 Vafa'i Frois 
Postech Industry Wealth 4 Facility None 1d8 InfoPostech Industry produces a wide range of postech products out of local resources. As an action, the owning faction can roll 1d6 for a Postech Industry asset. On a 1, one FacCred is lost, on a 2, no profit is gained, on a 3-5 one FacCred is earned, and a 6 returns two FacCreds. If money is lost and no resources are available to pay it, the Postech Industry is destroyed. 706 Geaxi Vinaya 
Smugglers Cunning 4 Starship CvW, 1d4 None InfoSmugglers are skilled in extracting personnel. For one FacCred, the smugglers can transport itself or any one Special Forces unit to a planet up to two hexes away. 603 SPACE SPACE 
Smugglers Cunning 4 Starship CvW, 1d4 None InfoSmugglers are skilled in extracting personnel. For one FacCred, the smugglers can transport itself or any one Special Forces unit to a planet up to two hexes away. 304 Vafa'i Onintza 
Base Of Influence Any 15 / 17 Special None None InfoBase of Influence assets are special, and are required for purchasing or upgrading units on a particular world. Any damage done to a Base of Influence is also done to a faction’s hit points. The cost of a Base of Influence equals its maximum hit points, which can be any number up to the total maximum hit points of its owning faction. A faction’s bases of influence don’t count against their maximum assets. A Base of Influence can only be purchased with the “Expand Influence” action, and not with a normal “Buy Asset” action 704 Bahktiar Asa
Units with a dark background have had been StealthedStealth is not an asset, per se, but a special quality that can be purchased for another Special Forces asset on the planet. An asset that has been Stealthed cannot be detected or attacked by other factions. If the unit normally requires the permission of a planetary government to be moved onto a planet, that permission may be foregone. An asset loses its Stealth if it is used to attack or defend., and cannot be seen by other factions
Last Updated After GM Turn #13
Madari Syndicate Destroyed Assets
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Asset W/C/F HP Type Attack Counter Notes Last Hex Last System Last Planet Turn Destroyed Reason Destroyed
Last Updated After GM Turn #13
 
Madari Syndicate Assets Turn Info
Turn: Info:
13 Smugglers moved from Asa to SPACE.
Last Updated After GM Turn #13

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