Majid Mandarinate Assets
|
Asset
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W/C/F
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HP
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Type
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Attack
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Counter
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Notes
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Hex
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System
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Planet
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Base Of Influence
|
Any
|
15
|
Special
|
None
|
None
|
InfoBase of Influence assets are special, and are required for purchasing or upgrading units on a particular world. Any damage done to a Base of Influence is also done to a faction’s hit points. The cost of a Base of Influence equals its maximum hit points, which can be any number up to the total maximum hit points of its owning faction. A faction’s bases of influence don’t count against their maximum assets. A Base of Influence can only be purchased with the “Expand Influence” action, and not with a normal “Buy Asset” action
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304
|
Vafa'i
|
Majid
|
Freighter Contract
|
Wealth
|
4
|
Starship
|
WvW, 1D4
|
None
|
InfoFreighter Contract assets grant special links with heavy shipping spacers. As an action, the faction may move any one non-Force asset including this one- to any world within two hexes at a cost of one FacCred.
|
304
|
Vafa'i
|
Majid
|
Informers
|
Cunning
|
3
|
Special Forces
|
CvC, Special
|
None
|
InfoInformers lace a planet’s underworld, watchful for intruders. They can choose to Attack any faction, and need not specify a particular asset to target. On a successful Cunning vs. Cunning attack, all Stealthed assets on the planet belonging to that faction are revealed. Informers can target a faction even if none of their assets are visible on a world; at worst, they simply learn that there are no stealthed assets there.
|
304
|
Vafa'i
|
Majid
|
Mercenaries
|
Wealth
|
6
|
Military Unit
|
WvF, 2d4+2
|
1d6
|
InfoMercenaries are groups of well-equipped, highly-trained soldiers willing to serve the highest bidder. Mercenaries have a maintenance cost of one FacCred per turn. As an action, Mercenaries can move to any world within one hex of their current location. To purchase or move a Mercenary asset to a planet requires government permission.
|
304
|
Vafa'i
|
Majid
|
Monopoly
|
Wealth
|
12
|
Facility
|
WvW, 1d6
|
None
|
InfoMonopoly assets involve an open or tacit stranglehold on certain vital businesses or resources on a world. As an action, owners of a monopoly may force one other faction with unstealthed assets on that world to pay them one FacCred. If the target faction hasn’t got the money, they lose one asset of their choice on the world.
|
304
|
Vafa'i
|
Majid
|
Shipping Combine
|
Wealth
|
10
|
Facility
|
None
|
1d6
|
InfoShipping Combine assets allow the transport of large amounts of equipment and personnel between worlds. As an action, the combine may move any number of non-Force assets- including itself- to any world within two hexes at a cost of one FacCred per asset.
|
304
|
Vafa'i
|
Majid
|
Last Updated After GM Turn #13
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