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Republic of Cabral Assets
Asset W/C/F HP Type Attack Counter Notes Hex System Planet
Base Of Influence Any 6 / 12 Special None None InfoBase of Influence assets are special, and are required for purchasing or upgrading units on a particular world. Any damage done to a Base of Influence is also done to a faction’s hit points. The cost of a Base of Influence equals its maximum hit points, which can be any number up to the total maximum hit points of its owning faction. A faction’s bases of influence don’t count against their maximum assets. A Base of Influence can only be purchased with the “Expand Influence” action, and not with a normal “Buy Asset” action 407 Gunnhild Andoni 
Organization Moles Cunning 8 Tactic CvC, 2d6 None InfoOrganization Moles can subvert and confuse enemy assets, striking to damage their cohesion. 407 Gunnhild Andoni 
Base Of Influence Any 29 Special None None InfoBase of Influence assets are special, and are required for purchasing or upgrading units on a particular world. Any damage done to a Base of Influence is also done to a faction’s hit points. The cost of a Base of Influence equals its maximum hit points, which can be any number up to the total maximum hit points of its owning faction. A faction’s bases of influence don’t count against their maximum assets. A Base of Influence can only be purchased with the “Expand Influence” action, and not with a normal “Buy Asset” action 602 Forrughi Cabral 
Counterintel Unit Force 4 Special Forces CvC, 1d4+1 1d6 InfoCounterintel Units specialize in code breaking, internal security, and monitoring duties. They can crack open enemy plots long before they have time to come to fruition. 602 Forrughi Cabral 
Demagogue Cunning 10 Special Forces CvC, 2d8 1d8 InfoDemagogues are popular leaders of a particular faith or ideology that can be relied upon to point their followers in the direction of maximum utility for the faction. 602 Forrughi Cabral 
Party Machine Cunning 10 Logistics Facility CvC, 2d6 1d6 InfoParty Machines are political blocks that control particular cities or regions- blocks that are firmly in control of the faction. Each turn, a Party Machine provides 1 FacCred to its owning faction. 602 Forrughi Cabral
Units with a dark background have had been StealthedStealth is not an asset, per se, but a special quality that can be purchased for another Special Forces asset on the planet. An asset that has been Stealthed cannot be detected or attacked by other factions. If the unit normally requires the permission of a planetary government to be moved onto a planet, that permission may be foregone. An asset loses its Stealth if it is used to attack or defend., and cannot be seen by other factions
Last Updated After GM Turn #13
Republic of Cabral Destroyed Assets
Needs info This table needs more info!
Go through all GM Turns record info previous to GM Turn 12
Asset W/C/F HP Type Attack Counter Notes Last Hex Last System Last Planet Turn Destroyed Reason Destroyed
Last Updated After GM Turn #13
 
Republic of Cabral Assets Turn Info
Turn: Info:
13 Attacked Andonian Armed Forces Remnant's Posttech with Organization Moles. Success, dealt 5 damage.
12 Attacked Armed Forces Remnant's Harvesters with Organization Moles. Success, dealt 4 damage.
11 Attacked Armed Forces Remnant's Posttech Infantry with Organization Moles. Success, dealt 7 damage, infantry destroyed.
Last Updated After GM Turn #13

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